![]() This means you can easily end up with event-generated or Store-bought non-Humans who have a maxed-out skill without needing to actually go through the experience grinding process. (As opposed to retreating to the Medical Bay)Īs an advantage, it's also made dubious by the fact that crew you hire or acquire from events can be pre-experienced, in which case they always start at an exact experience level in any given skill, letting you skip experience requirements. ![]() Or if boarders keep interfering, a Rockman or Mantis will be more likely to fend off a boarder and resume working immediately. Thus, if your pilot keeps having their station take damage, get set on fire, and get breached, an Engi will very possibly gain more Piloting experience than a Human pilot in practice due to getting back to manning their station sooner. For one thing, crew are only actually credited experience in Piloting, Shields, Engines, and Weapons if they're actually currently manning the station, with firefighting, combat, and repairs all overruling manning the station. Engi are far and away better at repairs, Manti, Rockmen, Lanius, and Crystals are much better at melee combat, while the small edge in Shields, Piloting, and Engines are generally drowned out by other considerations. In practice, most of this is not very important. Lastly, for Weapons they're going from 65 to 58, which is very slightly better than a 10% reduction in experience requirements. For melee combat, they're going from 8 to 7, which is a 12.5% reduction in experience requirements. For Repair skill they go from 18 to 16, which is a roughly 12% reduction in experience requirements. ![]() For Piloting and Engines, they're instead going from 15 to 13 experience required per rank, which is a roughly 15% reduction in experience requirements. For Shields, it's an exactly 10% reduction in experience requirement, and thus a roughly 11% improvement in how fast Humans gain Shields skill. The experience advantage itself is a bit uneven due to the small experience values used for most skills. Note that the experience advantage was added by the advanced edition update, though this only matters if you somehow have the game with no update whatsoever as even if you do a run with advanced content turned off Humans will still have this advantage. (Well, one could posit that different colors in one or another of the species are tied to gender, but the game itself never suggests this) Also note that Humans are unique for having gender representation in their graphics. ![]() So I saw no point in including them it effectively just means the rightmost graphics show up more than the others, in-game. As in, I can't tell the difference even when scrutinizing them side-by-side, up-close. There's technically two additional graphics beyond this, but they're virtually indistinguishable from the right-most icons. Found very commonly in Civilian, Rebel, Pirate, Nebula Sectors of any kind, Abandoned Sectors, and The Last Stand, and uncommonly in Engi, Zoltan, Rockman, and Mantis Sectors.
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