Actually I can say a little for Areyep because I have played End of Destiny and cannot remember any necessary item or key hidden in a secret, let alone a secret you can permanently block off. I'd have to look at Areyep's and Bucksnort's work (although I know the latter hides keys in secrets A LOT, but I don't know if they are ever secrets where you can push the wrong wall and block access permanently to the keys). If you play it straight, you can easily release both pushwalls, as in E4L2 (both my map set and the original). The original E4L4 had a trick pushwall as well, either you block the ammo or the health. I've seen similar features in the works of AReyeP and John Bucksnort, but seemingly, if it's in their mods, suddenly it's okay. Thomas wrote:I'm not sorry for anything, and I think it was all right. Or "Heretic".or "Hexen".or "ROTT".or any other old game. Maybe will come a time that I'll play Doom on any skill higher than baby skill. I might need to re-play those on hard skill. Still classic Wolf3D feel without crazy walls and designs - and yet so fresh, challengable, new, original.Īt some point I thought it's too easy and wanted to post about it - but then I noticed that after killing Hans (first Boss ever I killed on hard skill, yay!) - I "automatically" selected baby skill for the next episode/s, like I was used to.power of habit So next chapters might have been especially easy for me after playing the first episode on hard skill - for the first time ever. So much original ideas in one mod.every Thomas's mod.this is top creativity for me. The "guards behind the lamps" idea was original also.very touph challenge. Good example how much thought and planning go into mapping of this. Even after loading a saved game - you know the trap - but still can't avoid it well. I loved the ending trap on this level - classic. Thanks guys, I'd never have found it myself. Anyone who wants to point this design choice out (in a review, etc.) can feel free to copy this screen without asking for my permission. On the other had, what are your thoughts of the episodes up to this point?ĮDIT: Screenshot. Instead, use the secret wall on the dark side of the inner wall and you won't be able to get both medkits but you will have access to a corridor that leads up to the room with the silver that was a really fast one you pulled there, making it possible to have a level be in-completable is NEVER advised unless you are specifically making a puzzle-themed mod (like Poet's work, etc.). If you hit that wall and find a secret with two medkits (+25 health) to the left (or an empty corridor if you've already hit the wall referred to in the next paragraph), you have made the level impossible to complete and must restart. It is E4L4 you are on, and in the portion of the corridor between the two gold key doors, DO NOT search the bright side of the inner wall for a secret. ^Looks like Thomas pulled an original E4L7 here (only worse because you can't have a guard open the locked door for you). This option does, however, mean that you'd at least call it "good" if you treated it in the way you'd treat any other release (not considering any specific goals of this particular add-on).Īnd the bottom option, of course, means you simply did not like the level set, even if you viewed it completely separate from the goals it is trying to accomplish and treated it as you would any other release. Hence no option saying something like "The experience is well captured, but the levels are inferior.". To me, if this is true, it is implied that it does not ideally recreate the feel of the original. The third option means the level quality, while not bad, is NOT as good as the original. The second from top means the map quality is at least as good as the originals, but the original flavor is not ideally captured. the maps perfectly capture the original flavor/experience AND are at least as good as the originals. The top option means "total success" - i.e. ![]() ![]() As WolfForever said, it's rare to see a 60-episode tribute to the original wolf3d on this level. Thomas wrote:I haven't voted, and I think the "vote options" are kind of strange because the top 3 options combine two separate ideas together into one sentence (LOL), but I'm glad you made this.
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